Having experienced using Zbrush over the past year or so, I have gained a lot of knowledge and skills using this software. I have thoroughly enjoyed working with digital sculpts, and it has helped my skill levels to improve. I have always been interested in digital effects, and when Zbrush was introduced to me, it became impossible to keep away from it.
Here are the 4 images I chose for my inspiration. I had these up whilst I was designing my zbrush character. I was a bit disappointed in the outcome of the design because I had forgotten the majority of the tools, techniques and sculpting methods that I had learned beforehand. I believe this sort of software needs to be used daily in order to achieve greater results.
A Generic head is used to start off the sculping process, as I was more concerned with my hard copy sketches for this project. Here I changed the nose and cheek bones to match my sketches I had already created beforehand.
Side view of the sculpt, the intention was the make the bridge of the nose as flat as possible, but to make it thicker, to replicate a goats nose. The cheek bones were slightly risen from the face to replicate a feminine look.
I then started building up slightly around the eyes, creating larger brow bones.
Side angle of the face so far, it was beginning to take effect, the brow bone and nose area was at the desired height that I wanted the prosthetic to appear like.
Side View of the nose. I wanted the nose to be the main focal point of the face, A subtle change to the face csn make a big difference to the person.
A close view of the nose, I wanted the nostrils to appear open and wide.
Bottom view of what the prosthetic face will hopefully appear like.
Here, I decided to play around with the ears, I am still learning the ropes of this software, and I hadn't used it in a while, so I became slightly rusty when it came to rejogging my memory. I used the snakehook tool and dragged the tip of the ear upward, to get the basic shape of the ear.
I actually liked the appearance of the ears from this angle, the second piece that was sticking up behind the actual ear, made it appear like slight fur.
Side angle of the design so far, I think it is starting to take effect, and the animal characteristics are becoming more prominent.
Side angle of the sculpt so far, I am starting to like the appearance of the character so far.
I then decided to make craters for the horns to slot into.
The character still appears masculine, purely because the generic face I used as indeed male. But it was all a learning curve for me, and the more i practice, the better I will become.
My finished experimental outcome. Not my best work, but I did the simple and basic molding/sculpting techniques I rememebered from using it before.
I then added some deep crevices near the brow area, to make it appear less pristine, as nothing is accurate and perfect.
Not my best work, but I was only experimenting using Zbrush for this project, as I felt my sketches were much more of a stronger point for what I wanted.